As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop placement was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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As an environment artist on Diablo IV, I was one of the few people tasked to tackle the hellscapes of Diablo IV. I was responsible for doing the level art for a small section of hell that leads into Lilith's lair and onwards towards the Cathedral of Hatred. While there were more people on the environment team doing the level art in Hell, My job in this area was purely level art as I worked alongside another artist who took care of the Prop creation and Prop Placement.
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Prop Placement was done by Luciano De Fede