As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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I was excited to be part of the small team tasked to tackle the hellscapes of Diablo IV, Most especially, Lilith's lair. My main contributions to this image were handling the level art of the area as well as creating some new modular hell cliff and pillar pieces.
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Luciano De Fede did the Prop pass
https://www.artstation.com/shadowsculptor