As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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I was assigned the Task of doing the level art on the Chapel where you see Lilith for the first time, along with a small team of talented individuals. While I was primarliy doing Level art and the storytelling through the architecture for this section, the village where all of this happens was created with the Architecture kit I created for Fractured peaks which was assembled by various artists. The Chapel itself and it's destroyed state was assembled by me.
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Joshua C. Anderson did the Prop placement for the area.