Diablo IV: Lord of Hatred - Interactive Environmental Work

This is a collection of the interactives work that I did for the campaign. I'm responsible for placing down props and creating the destruction that you see on this page. The architecture work and the environmental work was all done by various members of the environment team, the people listed below this Description. I created the environmental destruction and implemented it in game with the help of the game designer in charge of this part of the game. The VFX team did an awesome job as well, to create amazing supporting VFX that you see in the scene.

Riley Bufton - Design
Gregory Reynolds and his VFX team - For creating the final look of the game
Ryan Rude and Kris Yu - For their work in making the environments in the shots.

Destruction 01

Rising_01

Destruction 02

Desttruction 01 Bridge

Rising_02

Rising_04

Rising_05a

Rising_05b

Rising 06

Base

Morlu