For Diablo IV: Lord of Hatred, I focused mainly on interactives work and campaign work,trying to make the player experience more fun and engaging through interactable objects such as the art that you will see here on the page. These are In game Assets I've Modelled, sculpted Textured, Animated, and in some cases developed VFX for, as well as Implemented in the game. It was a very enriching experience being able to take all this work through all of the different stages up to the point of even learning a little bit of work that our game designers do to implement all of this into the game. Thank you to the Interactives Team, Quest Design, VFX team
Thanks to
Emily Overfelt -VFX
Gregory Reynolds - VFX
And their team for helping make awesome VFX kits for our interactables
Morlu Culture Kit
Morlu Catapult
Siege Tower
Bramble Kits
Membrane Barrier