Heroes of the Storm - Braxis Holdout - Scenes

Braxis Holdout was the map where I was the Vision Holder. I worked with my art director and leads to recreate the world of Starcraft in Heroes of the Storm. Peter Lee and David Harrington worked on the concepts and it was my job to translate all of that and bring it to life in 3D. Not only did I help with setting up the look, feel, scale of the assets, and the creation of some, but also the world building.

Here are some of my favorite scenes that I had a hand in creating. The Block out of the map was handled by Dave Berggren. Steve Rich, Michael Vicente and I were able to work on refining it all the way to final.

Assets done by the Heroes Environment Team

Heroes of the Storm - Braxis Holdout Overview